MICHAEL JAMES SMITH TV
4.9
I approached MICHAEL JAMES SMITH TV as someone looking for practical painting guidance rather than another gallery of finished images. This free Art & Design app from PalettePro Ltd is built around lessons on demand, and its connection to Michael James Smith gives the experience a clear focus: learning by watching a demonstrated painting process. That makes it more useful than a simple inspiration feed when I want to understand how a painting develops from an early idea into a finished result.
My overall impression is positive, especially for a beginner who wants a calm, structured way to practise. The app is available to everyone, supports devices running Android 8.0 or later, and has reached over ten thousand installs. Its average rating is 4.9 from more than two hundred ratings, which suggests that the audience it reaches generally finds the experience worthwhile. I would still treat it as a learning companion rather than a complete art school, because watching a lesson and building the habit of painting are two different things.
What to expect before you begin
The first thing to understand is the app’s role. It is not presented as a general-purpose drawing editor, a digital canvas, or a social network for sharing artwork. I found it more helpful to think of it as an on-demand video learning space for painting. That distinction matters because someone searching for brushes, layers, filters, or image editing tools will probably be happier with a dedicated creative editor.
For a new painter, however, the focused approach can be reassuring. Instead of opening a blank canvas and wondering what to do, you begin with a lesson-led process. That gives you a sequence to follow and a reason to prepare materials before you start. The value is not only in seeing the final image; it is in observing decisions as they happen, including the order of work and the gradual change from broad marks to more considered detail.
I also like the on-demand format for people with irregular schedules. You do not need to reserve a particular evening for a class. A short session can fit into a lunch break, a quiet morning, or a weekend when you have enough space to paint properly. The trade-off is that the app depends on your self-direction. There is no substitute for pausing, replaying, and actually making marks yourself.
The app is free to install, but it includes in-app purchases ranging from around thirty-four dollars to around three hundred twenty-five dollars per item. That is important for a first-time user: the initial download does not mean every part of the learning experience is included without cost. I would explore the freely available material first and decide whether the teaching style suits me before considering a larger purchase.
The age rating of Everyone makes the app approachable for a broad audience, although the practical difficulty of painting still varies. A child, casual hobbyist, and experienced painter can all watch the same kind of lesson, but they will not necessarily need the same level of explanation. Beginners should not feel pressured to match a finished example immediately. The better goal is to understand one decision at a time.
How I would prepare for the first session
I would not install the app while standing in a shop looking for supplies or while expecting to paint instantly. The smoother approach is to choose a quiet place, put the device where the screen is easy to see, and gather the materials I already own before starting a lesson. This avoids breaking concentration every few minutes and makes it easier to compare the demonstration with my own work.
A useful habit is to keep a small notebook beside the device. I would write down the lesson title, the stage where I stopped, and one observation about the process. That simple record turns passive viewing into deliberate practice. It also helps when a lesson contains several transitions and I want to remember what I should repeat next time.
Because the app is designed around lessons rather than a blank workspace, I would also keep a separate place for reference images or progress photographs. Even a quick phone photo after each session can reveal changes that are hard to notice while I am sitting in front of the painting. This is one of the app’s hidden strengths: it can provide structure, but the most useful progress tracking happens when I combine it with my own notes and images.
Getting through setup without overthinking it
After installing the current version, 10.200.1, I would begin by looking for the lesson area rather than trying to explore every available option at once. A first-time user can easily mistake browsing for learning. The meaningful starting point is choosing one lesson that matches the materials and time available today.
I would also avoid buying anything during the first few minutes. The purchase range is wide enough that it deserves a considered decision, not an accidental tap made before I understand what I am getting. Since the app is free to begin with, the sensible workflow is to sample the teaching experience, check whether the pace works for me, and only then think about paid content.
Another practical choice is to set a modest target. Instead of promising myself that I will finish a complete painting immediately, I would aim to follow the opening stage carefully and stop at a natural break. That makes the first session less intimidating and gives me a clear way to judge whether the lesson is understandable.
The first meaningful success
For me, the first success with this app would not be producing a polished painting. It would be completing one small section while following the demonstrated order rather than jumping ahead. That is a more honest test of whether the lessons are helping. If I can watch a stage, pause, reproduce the idea, and understand why I am doing it, the app has already earned a place in my routine.
I recommend using a pause-and-practise rhythm. Watch enough of a segment to understand the next action, pause it, and work on the same stage yourself. Then compare the result before continuing. Watching an entire lesson first can be enjoyable, but it often creates false confidence because the finished work looks simpler than the decisions that produced it.
A second useful technique is to make a quick practice mark on spare material before committing to the main painting. This lets me test how confidently I can reproduce the demonstrated movement or transition. It also reduces the fear of ruining the main surface. The app gives me the visual example; the spare practice gives me a low-risk bridge between seeing and doing.
I would judge my first result by process questions: Did I follow the sequence? Did I notice where the appearance changed? Did I understand what to try again? Those questions are more useful than comparing my work directly with a professional demonstration. The gap between a learner’s first attempt and a polished example is normal, not evidence that the app has failed.
Where beginners may get confused
The most common confusion is likely to come from expecting the app to correct every personal mistake. A lesson can show an approach, but it cannot see the exact pressure, timing, surface, or materials I am using. If my result looks different, I should first ask whether the difference comes from my process rather than assuming the instruction is wrong.
Another point of friction is pacing. A demonstration may feel slow when I am watching it and surprisingly fast when I try to reproduce it. I would not hesitate to pause frequently or revisit a stage. The app’s on-demand nature is most valuable when I use that control actively instead of treating the lesson like a television programme.
It is also easy to confuse recognition with skill. I may understand what the artist is doing while watching, yet struggle when the brush or pencil is in my own hand. To avoid that trap, I would keep the device visible while working and make small attempts during the lesson. The aim is to convert each explanation into an action before moving on.
Paid content can create a different kind of uncertainty. Since individual purchases can be substantial, I would read the available descriptions carefully and avoid assuming that a purchase automatically matches my current level. A beginner may benefit more from a clearly explained introductory lesson than from a longer or more advanced programme. In my view, the right purchase is the one that fits a specific learning goal, not simply the most expensive option.
The app may also be the wrong choice for someone who wants instant results. Painting lessons require attention and repetition, and no on-demand library removes that work. If I only want to make quick digital illustrations, edit photos, or experiment with automated effects, a drawing or image-editing app would be more efficient. This app makes more sense when I am willing to practise a physical or traditional painting process.
A realistic everyday routine
Imagine that I have a free Saturday morning and want to make progress without committing to a full-day workshop. I would choose one lesson, prepare my workspace, and watch only enough to understand the opening stage. I would then practise that stage, pause to compare my work, and write one note about what changed. After a short break, I would continue only if the painting still felt controlled.
That routine is better than rushing through several lessons. It creates a completed learning loop: observe, attempt, compare, record, and return. On a busy weekday, I could shorten it further by reviewing a section and practising one small technique. The app’s on-demand structure supports both patterns, but the second is especially helpful for building consistency when I cannot devote hours to art.
I would take a progress photo at the end of each session and label it with the stage reached. Over time, those images would show whether I am becoming more confident with the sequence, even when individual results are uneven. This is a practical workaround for one limitation of lesson apps: they can demonstrate progress, but they do not automatically create a personal record of it.
How it compares with usual alternatives
Compared with random online painting videos, this app offers a more focused destination. A general video platform can provide a huge range of material, but it also brings distractions, inconsistent teaching styles, and the temptation to jump between unrelated techniques. Here, the Michael James Smith TV identity gives the learning experience a clearer centre.
Compared with a live class, the app is more flexible and less demanding to schedule. I can pause and revisit a section instead of worrying about holding up a group. The disadvantage is that I do not receive personal feedback on my own painting. If I repeatedly make the same mistake and cannot identify it, a teacher or local class may be the better next step.
Compared with a generic drawing app, this is a stronger choice for learning through demonstration and a weaker choice for free experimentation on a digital canvas. A drawing app gives immediate control over tools and undo functions, while this app gives me a guided process. Choosing between them depends on whether my priority is making an image quickly or learning how a painting is built.
The rating of 4.9 from over two hundred ratings is encouraging, and the app has thirty-six written reviews, but I would still base my decision on my own learning style. High user approval cannot guarantee that every lesson matches my preferred pace or level. The most reliable test is to try the accessible material and see whether I naturally pause, practise, and return.
Who will get the most from it
I would recommend it to a beginner who feels lost when facing a blank surface, a hobbyist who wants guided practice at home, or an existing painter who enjoys studying another artist’s workflow. It can also suit someone who dislikes fixed class times and prefers to decide when to learn.
I would be more cautious if I were buying it for a young child who needs constant feedback, or for an advanced painter looking for highly personalised critique. The Everyone rating makes it broadly accessible, but accessibility is not the same as individual instruction. I would also skip it if my main interest were digital illustration tools, photo manipulation, or a community where I can post work and receive comments.
The purchase structure deserves particular attention for budget-conscious users. Free access makes trying the app straightforward, but the higher-priced items mean I would not treat it as automatically inexpensive in the long term. I would set a personal spending limit before browsing paid material and decide what result I expect from any purchase. That keeps enthusiasm from turning into an unclear commitment.
My next step after the first lesson
Once I had completed an initial lesson stage, I would not immediately chase a new subject. I would repeat the same section on another day and see whether I could work with fewer pauses. Repetition reveals whether I learned a process or merely followed instructions once. That second attempt is where the app can become part of a real practice routine.
I would then choose a lesson based on a specific weakness rather than curiosity alone. If I struggled with starting, I would seek another beginner-friendly demonstration. If I became comfortable with the early stages but lost control later, I would focus on lessons that help me understand finishing decisions. This goal-based approach prevents the library from becoming a collection of videos I watched but never used.
My final recommendation is to treat the app as a patient guide, not a shortcut. PalettePro Ltd has created a focused Art & Design app for learning from demonstrations, and the current version keeps that purpose clear. I appreciate the free starting point, the flexible schedule, and the way the lesson format can make painting feel less mysterious. I would proceed carefully with in-app purchases and accept that personal practice is still essential.
If you want a guided painting experience connected to Michael James Smith’s teaching style, I think this is worth trying. Start with one lesson, prepare your workspace, pause often, and measure success by what you understand rather than by how closely your first painting matches the example. The best reason to use it is simple: it gives your practice a starting point when a blank canvas would otherwise leave you guessing.
4.9
36.00 Reviews
Pros
- Official content from Michael James Smith’s TV channel and fishing adventures.
- Useful for anglers seeking practical tips
- locations
- and tackle inspiration.
- Video-focused layout makes episodes easy to browse and watch.
- Covers both fishing techniques and outdoor experiences.
- Convenient access to content while traveling or fishing outdoors.
Cons
- Content variety may be limited if you are not interested in fishing.
- Video quality and playback depend heavily on your internet connection.
- Some features may require an account or additional permissions.
- Updates may be irregular between new episodes or uploads.
- The app may offer limited value compared with watching the channel elsewhere.































